How to play craps: a practical, player‑friendly guide
If you’ve watched a craps table — the energy, the shouting, the green felt — you might think it’s complicated. The truth is simpler: craps is a game built around two six‑sided dice and a repeating two‑phase round that beginners can master quickly. Start with the basic bets, learn the flow, and you’ll be part of the action without getting lost in the center‑table prop bets. I’ll walk you through the essentials, explain why each rule matters, and give practical tips to play smart and enjoy the table.
How a craps round actually works (the flow that matters)
Every round of craps is driven by two dice and one shooter — the player who rolls. The round begins with the shooter’s first toss, called the come‑out roll, and either ends on that roll or moves into the point phase until the shooter rolls the point again or sevens out. That simple loop is what you’ll see repeat over and over at the table.
- Two six‑sided dice are used and players take turns being the shooter. See a basic overview on Wikipedia's craps overview.
- To be the shooter you must have a wager on either the Pass Line or the Don’t Pass before the come‑out roll; that’s standard at live tables — see the Hard Rock Cincinnati table rules for confirmation: Hard Rock Cincinnati: craps table rules.
- The dealer uses a puck to show the phase: when the puck is OFF, a come‑out roll is due; when it’s ON it marks the active point number. This detail is covered in house guides like the Potawatomi how‑to: Potawatomi's how‑to play craps.
Why this matters: once you understand “come‑out → point → resolution,” you’ll see how different bets resolve and why some wagers (like Pass Line) act like contract bets that stay on the table until the round finishes.
The Pass Line and Don’t Pass: your two core bets
If you start with nothing else, learn these two. They form the backbone of the game and are the safest place to begin.
Pass Line: rooting for the shooter
Place chips on the Pass Line before the come‑out roll. On the come‑out:
- 7 or 11 wins (even money).
- 2, 3, or 12 loses (that 12 on the Pass Line is called “craps”).
- 4, 5, 6, 8, 9, or 10 becomes the point and the shooter continues rolling.
During the point phase, the Pass Line wins if the point repeats before a 7; if a 7 appears first (a “seven‑out”) the Pass Line loses and the round ends. Pass Line bets are typically contract bets: once the point is on you generally cannot remove or reduce that Pass Line wager until the round resolves (see casino rules at Hard Rock for that detail: Hard Rock Cincinnati: craps table rules).
Practical example: if you put $10 on the Pass Line and 7 hits on the come‑out, you win $10 — even money. That straightforward payoff and the clear resolution rules are why many players start here. See WinStar’s beginner guide for a short primer: WinStar: how do you play craps.
Don’t Pass: betting against the shooter
The Don’t Pass wager is the mirror image of Pass Line — you’re effectively betting that the shooter will seven‑out.
- On the come‑out, 2 or 3 win for Don’t Pass; 12 is usually a push (tie); 7 or 11 lose.
- If a point is established, Don’t Pass wins if a 7 appears before the point repeats; if the point repeats first, Don’t Pass loses.
One useful table rule difference: Don’t Pass bets can often be reduced or removed after a point is set, whereas Pass Line bets cannot — check the house rules where you play (Hard Rock explains this: Hard Rock Cincinnati: craps table rules). People who prefer steady, lower‑variance betting sometimes choose Don’t Pass — but be aware it can feel socially awkward because you’re betting against the shooter and the table’s momentum.
Come and Don’t Come: multiple mini‑points for more action
Once a point is on, the Come and Don’t Come bets let you establish independent “mini‑points” within the same shooter’s roll. They behave like Pass/Don’t Pass but are placed after the come‑out.
- Place a Come bet when the puck is ON. The next roll acts like a mini come‑out for your bet: 7/11 wins, 2/3/12 lose, any other number becomes your come point (dealer moves your chips to that number).
- Don’t Come is similar but resolves like Don’t Pass: 2/3 win, 12 pushes, 7/11 lose; if a come point is set, your bet wins if 7 hits before that number does.
Why players use these: Come bets let you spread action across multiple numbers and create more chances to hit without waiting for a new shooter. They pair naturally with Odds bets (next section) — a common progression is Pass Line → Odds → Come → Odds.
For a compact rules overview of Come/Don’t Come behavior, check the Venetian’s table guide: Venetian: craps basic rules.
Odds bets: the best mathematical play at the table
This is where the smart money goes. After a point (or a come point) is established you can back your line bet with an Odds bet — placed directly behind your Pass/Come or Don’t Pass/Don’t Come chip. The crucial fact: Odds bets pay true odds and therefore carry no house edge themselves.
Why that matters: the casino’s built‑in advantage on Pass/Come wagers is what gives the house its edge; Odds bets pay exactly according to the mathematical probability of each number and so are the most favorable dollars you can put on the table. Because of that, most experienced players max their Odds when the bankroll and table limits allow.
Two practical caveats:
- Individual casinos set how much Odds you can take (2x, 3x, 10x, etc.). Those limits vary by house and are usually printed on the table felt — the Riverwind strategy guide notes that payout schedules and maximum odds vary by casino: Riverwind: craps strategy guide.
- Odds are placed after the point is on (or after your come point is set); you can’t place Odds at the come‑out for that point until it’s established.
Bottom line: pairing a conservative Pass/Come base with Odds is the mathematically sound way to increase expected return without taking on the excessive house edge of center prop bets.
Other bets you’ll see — what to use and what to avoid
Once you’re comfortable with the table flow, you’ll notice many other wagers printed on the felt. Some make sense for strategic players; others are best treated as occasional fun.
- Place bets — You bet a specific number (4, 5, 6, 8, 9, 10) to come up before a 7. These are flexible and allow you to pick the numbers you like.
- Field bets — One‑roll wagers on a group of totals (often 2, 3, 4, 9, 10, 11, 12). Fast resolution, but the payouts and house edge vary by house.
- Proposition bets — Center‑table bets and single‑roll specials (any craps, hardways, specific doubles). These usually carry a high house edge and should be avoided until you understand them fully.
Most beginner guides and casinos recommend the same path: start with Pass Line or Don’t Pass, add Odds, then add Come/Don’t Come and Place bets. Stay away from the center proposition bets until you’ve learned their payouts and accepted the higher risk — see WinStar, Riverwind, and Potawatomi primers for consistent advice: WinStar: beginner guide, Riverwind: strategy guide, Potawatomi: how‑to.
Table etiquette and practical tips for live play
Walking up to a live craps table can be intimidating. A few etiquette rules keep things smooth and reduce mistakes:
- Wait for dealers to signal betting is open. Then place chips clearly on the bet area — Pass Line before the come‑out, or in the appropriate place for Place/Come bets. (House guides like WinStar and Venetian explain this basic rule.)
- If you want a Place bet or need the dealer to move chips (for example, transferring a Come bet to its number), be clear and audible: say “Place the 6” or “Odds behind my Pass.” Dealers are there to help.
- If you’re the shooter, take two dice offered by the stickman, toss them together and aim to hit the far wall of the table. Both dice must be thrown in a single toss — this is standard procedure at most casinos; see the Hard Rock rules and Wikipedia notes for description: Hard Rock Cincinnati: craps table rules, Wikipedia's craps overview.
- Respect the table's energy: craps is often a communal game and some players cheer for the shooter; if you bet Don’t Pass the table may not be thrilled — you’ve been warned politely.
Why etiquette matters: it keeps the game moving, avoids disputes over misplaced chips, and helps you develop a positive reputation at the table — which can matter for small favors like the dealer’s attention when you need odds placed.
A simple step‑by‑step plan to start playing (what to do on your first visit)
Use this short routine the first time you play and you’ll avoid the common rookie mistakes.
- Buy in for an amount you’re comfortable losing and get chips from the dealer.
- Watch the puck. When it’s OFF, the come‑out roll is next. Place a Pass Line bet (or Don’t Pass if you prefer).
- If 7 or 11 hits on the come‑out you win immediately (Pass) or lose (Don’t Pass). If 2, 3, 12 occur that resolves accordingly. If a point is set (4,5,6,8,9,10), you’ll either wait for the point or add Odds.
- Once the point is set, consider adding an Odds bet behind your Pass/Come — it’s the best‑value bet on the table. Exact allowed odds vary by casino; check the felt or ask the dealer. See Riverwind and Potawatomi on odds and payouts: Riverwind: craps strategy, Potawatomi: how‑to play craps.
- When comfortable, add Come bets to spread action or Place bets on numbers you like. Avoid center prop bets until you understand their payouts and house edge.
Practical tip: practice at a low‑limit table or online play‑money table to get the rhythm without financial risk. Once the flow is natural — come‑out, point, odds, resolution — the rest is just choosing how much action you want on which numbers.
Responsible gambling — quick guidance
Craps is fast and exciting. That energy can make sessions longer and bets larger than intended. Before you sit down:
- Set a firm bankroll and a session loss limit. Only gamble with discretionary money you can afford to lose.
- Decide in advance how much you’ll stake on Odds and what you’ll do after a win or loss (for example, bank winnings at certain thresholds or step down your bet size after a losing streak).
- Take breaks. The table’s momentum can push you to chase losses — leaving the table and returning later helps maintain discipline.
Responsible play is part of enjoying the game long term. If you feel your play is getting out of hand, step back and use resources available where you live — talk to casino staff or local support services for help.
FAQ — common questions new players ask
1. Do I have to be the shooter to play?
No. You can place bets (Pass/Don’t Pass, Come, Place, etc.) whether you’re the shooter or not. To be the shooter you must place a Pass Line or Don’t Pass bet before the come‑out roll; the table turns the dice to the next shooter in rotation.
2. What is the “puck” and why does it matter?
The puck indicates whether the table is on a come‑out roll (OFF) or a point is active (ON). Bettors place Pass Line bets only before the come‑out; once the puck is ON, a Pass Line is a contract until resolution. See the Potawatomi guide for the puck explanation: Potawatomi: how‑to play craps.
3. What’s an Odds bet and why should I take it?
An Odds bet is a supplemental wager placed behind your Pass/Come that pays true odds. Because it has no house edge, it’s the mathematically best bet in the casino. Different casinos allow different maximum Odds, so check the table felt or ask the dealer. For more on odds strategy, see Riverwind’s guide: Riverwind: craps strategy.
4. Why are some bets in the center of the table considered bad?
Center or proposition bets (hardways, specific totals, any craps, etc.) typically have much higher house edges than Pass/Come/Odds combos. They pay tempting odds but are less favorable over time. Most beginner guides advise avoiding them until you grasp the long‑term math. See Wikipedia’s overview for the list of common bet types: Wikipedia: craps.
5. Can I remove my bet once the point is set?
It depends. Pass Line bets are usually locked in as contract bets until the round resolves, whereas Don’t Pass bets often can be reduced or removed after a point is established — but house rules vary. Confirm at the table or check the casino’s rules (Hard Rock explains these distinctions): Hard Rock Cincinnati: craps table rules.
6. How do Come bets differ from Place bets?
Come bets act like a Pass Line for the next roll and then become a come point; they move with the dealer and can later be backed with Odds. Place bets are direct wagers on a specific number to show before a 7 and are placed on the number box itself. Both are useful, but Come bets flow with the shooter while Place bets are fixed on the number you pick.
7. Is it better to bet Pass Line or Don’t Pass?
Mathematically the house edge is similar, with slight variances depending on rules; the choice often comes down to table atmosphere and personal preference. Betting Don’t Pass means you’re against the shooter and sometimes against the crowd; Pass Line lets you cheer with the table. Both are legitimate starting bets — see the Venetian rules for a clear description: Venetian: craps basic rules.
8. Are there any shortcuts to getting good at craps quickly?
Yes. Learn the flow (come‑out → point → resolution), start with Pass/Don’t Pass plus Odds, avoid center props, and practice at low stakes or online play‑money tables. Watch the dealers and ask polite questions — live dealers are used to teaching new players. Educational house guides like WinStar and Riverwind are good starting points: WinStar: beginner guide, Riverwind: strategy.
Conclusion — start simple, work up, and enjoy the table
Craps looks complex until you lock onto its repeating cycle: come‑out roll, point, and resolution. Begin with the Pass Line or Don’t Pass, add Odds when comfortable, then expand into Come bets and Place bets. Stay away from center proposition bets until you’ve built experience and confidence. Above all, set a bankroll, play within limits, and enjoy the social aspect — when you know the flow, craps is one of the most engaging table games in the casino.
For more practical house rules and walk‑throughs, consult casino and resort guides such as WinStar's how to play craps, Riverwind's strategy guide, Potawatomi's in‑depth guide, and the table rule pages at venues like the Hard Rock Cincinnati and the Venetian.


